Base Configuration
This will show you the base configuration for this script.
Config.ShowBlips = true
Whether or not to show a blip for each territory on the map.
Config.onlyShowBlipsToGang = true
Only allow players in a gang to see map blips.
Config.ShowRectangleZones = true
false
deactivates all territories.
Config.TimeInterval = 3000
The amount of time that goes in between Playerdistance checks.
Config.pedModel = 'g_m_y_famfor_01'
The ped model for the territories interaction, spawns one for each territory.
Config.pedScenario = "WORLD_HUMAN_DRUG_DEALER"
The animation the ped for the territories interaction.
Config.gangKillProgressAmount = 15
Amount of progress that gets added when a gang member is killed by another gang inside of a zone. Progress for each territory and gang goes from 0 (not captured at all) to 100 (captured).
Zone buying
Config.enableBuyingZones = true
Enables buying zones with black money.
Config.buyingAbovePercentage = 50
If buying is enabled, the progress a gang needs to reach to allow them to buy a territory. Progress for each territory and gang goes from 0 (not captured at all) to 100 (captured).
Config.buyingCost = 25000
If buying is enabled, the cost of buying a zone with black money.
Gang colors for map blips
Config.useGangColors = true
Config.GangColors = {
["ballas"] = 83, -- Purple
["vagos"] = 46, -- Yellow
["families"] = 2, -- Green
["aod"] = 72, -- black
["eastside"] = 59 -- red
}
You can disable this feature by settings useGangColors
to false. You will need to implement each of your gangs associated color here. See this documentation for information on blip colors.
Implementing your HUD
Config.ToggleHUD = function(show)
if show then
ExecuteCommand("toggleall")
else
ExecuteCommand("toggleall")
end
end
When a player opens the interaction UI we disable his HUD temporarily, to make this work you will need your own HUD exports here. In this example we simple make the player do /toggleall
command.
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