Base Configuration
This will show you the base configuration for this script.
Whether or not to show a blip for each territory on the map.
Only allow players in a gang to see map blips.
false
deactivates all territories.
The amount of time that goes in between Playerdistance checks.
The ped model for the territories interaction, spawns one for each territory.
The animation the ped for the territories interaction.
Amount of progress that gets added when a gang member is killed by another gang inside of a zone. Progress for each territory and gang goes from 0 (not captured at all) to 100 (captured).
Zone buying
Enables buying zones with black money.
If buying is enabled, the progress a gang needs to reach to allow them to buy a territory. Progress for each territory and gang goes from 0 (not captured at all) to 100 (captured).
If buying is enabled, the cost of buying a zone with black money.
Gang colors for map blips
Implementing your HUD
When a player opens the interaction UI we disable his HUD temporarily, to make this work you will need your own HUD exports here. In this example we simple make the player do /toggleall
command.
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